
file path for dukes2:
openiv/gtav/mods/x64w.rpf/dlcpacks/spupgrade/dlc.rpf/x64/levels/gta5/vehicles/upgradevehicles.rpf/
replace the dukes2 yft files with the ones provided



very important for the guns to work and the car to be drivable you must extract the handling.meta file and relace the dukes2 handling item with this below
file path to handling.meta: 
openiv/gtav/mods/x64w.rpf/dlcpacks/spupgrade/dlc.rpf/common/data/



<Item type="CHandlingData">
      <handlingName>DUKES2</handlingName>
      <fMass value="5000.000000" />
      <fInitialDragCoeff value="11.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.500000" />
      <vecInertiaMultiplier x="1.400000" y="1.400000" z="1.700000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.350000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.400000" />
      <fClutchChangeRateScaleDownShift value="2.400000" />
      <fInitialDriveMaxFlatVel value="152.000000" />
      <fBrakeForce value="0.900000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.800000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.260000" />
      <fTractionCurveMin value="1.950000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="0.600000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.490000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.100000" />
      <fSuspensionCompDamp value="1.000000" />
      <fSuspensionReboundDamp value="1.500000" />
      <fSuspensionUpperLimit value="0.120000" />
      <fSuspensionLowerLimit value="-0.140000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="0.400000" />
      <fAntiRollBarBiasFront value="0.660000" />
      <fRollCentreHeightFront value="0.34000" />
      <fRollCentreHeightRear value="0.340000" />
      <fCollisionDamageMult value="0.300000" />
      <fWeaponDamageMult value="0.300000" />
      <fDeformationDamageMult value="0.300000" />
      <fEngineDamageMult value="0.400000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.125000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.100000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>2440010</strModelFlags>
      <strHandlingFlags>4000000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.000000" />
          <fBackEndPopUpBuildingImpulseMult value="0.00000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.00000" />
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item>
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            1.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
      </SubHandlingData>